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#gamedev MegamanDS It's moderately intentional, and also true in lobbies, because syncing who picked it turned out to be way hard. :^\ — World Game Dev (@GameDevMaXPro) July 25, 2016
#gamedev MegamanDS It's moderately intentional, and also true in lobbies, because syncing who picked it turned out to be way hard. :^\
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